![]() If you look at the blender tip for perspective/ortho under the view menu.the tip does specifically use the term "projection" and not view. You can have an 'aligned' view with a perspective projection.technically. The inference of an 'aligned' view by most folks though, generally implies orthogonal projection, but not necessarily so. An aligned view in Blenderspeak generally means a camera view that that is aligned with one of the primary orthogonal axes (top, left, front, etc), but note that such a view can be exactly aligned with a primary axes, yet still have either a perspective or orthogonal view projection. "projection" has caused some confusion here.because clearly you can have some arbitrary camera view point in space, but that view can have an 'ortho' projection. ![]() having to do with right angles.which insinuates X, Y, Z (axes) most of the time. Perspective is not a view (point), its a view projection, as is orthographic (projection) however, for many engineering types of folks, saying 'ortho' generally means "orthogonal" i.e. ![]() ![]() The multiplicity of answers stems from loose use of terminology. ![]()
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